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Table 4 Perceived utility of the VR system for the future. Means (Mn), standard deviations (SD), frequencies and percentages along with independent t-test results (with Cohen’s d effect sizes (es)), that compared EMS (N = 323) to Medical (N = 51) professionals on the value or utility of the VR system for training in the future

From: Learner evaluation of an immersive virtual reality mass casualty incident simulator for triage training

Item

Profession

N

Mn

SD

1–2

3

4–5

The MCI-VR training was as effective as live training

EMS

322

3.91

.88

27 (8)

51 (16)

244 (76)

MED

50

3.82

.98

6 (12)

11 (22)

33 (66)

I would recommend this experience to other first responders (or those interested in becoming one).* (es = .45)

EMS

324

4.55

.58

0

14 (4)

310 (96)

MED

50

4.80

.40

0

0

50 (100)

 

Profession

N

Mn

SD

D-F

C

A-B

Overall grade I would assign the VR Simulator a grade of:

EMS

319

4.51

.63

2 (1)

17 (5)

300 (94)

MED

51

4.67

.55

0

2 (4)

49 (96)

  1. Notes: Ratings of effectiveness and recommendations were performed with a 5-point Likert Response Set: (1 = Strongly Disagree, 2 = Disagree, 3 = Disagree/Agree Equally (D/A =), 4 = Agree, and 5 = Strongly Agree). Overall ratings were assigned using letter grades: (F = 1, D = 2, C = 3, B = 4, and A = 5) Percentages are based on numbers within professional group (ie. row percentages). Adjusted P-values for significance were: k/P = .05/3 = .02
  2. *P ≤ .001; es = Cohen’s D effect sizes, which can be interpreted as: .2 to .4 = small, .5 to .7 = intermediate, and ≥ .80 = large [28]